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 God Wars Guide by Goat

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God Wars Guide by Goat Empty
PostSubject: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeSun Feb 01, 2009 11:22 pm

UNDER CONSTRUCTION: SLOWLY BUT SURELY, ALMOST COMPLETE- then I will edit it.


Introduction:

This guide is not to explain the story and history of the god wars dungeon, but rather as a simplistic guide in helping you get to, and defeat the god war bosses either in a team or solo.

I will explain the gear to take, the level requirements suggested, and the strategy/methods to use while at each dungeon. I will also explain tips (that you will not get in other guides), to help you in your adventures at the God Wars Dungeon!


Getting Started:

At the very least you will need certain requirements to survive at any of the God dungeons, and you will need specific requirements for certain gods. Here is my minimum recommendations:

Str- 70 (for all gods except armadyl)
Att- 65 (for all gods except armadyl)
Def- 65 (for all gods except armadyl)
Range- 65 (For armadyl or Sara dungeon)
Hit Points- 65 (for all gods, and 75 for armadyl)
Prayer- 50 (for all dungeons)

(NOTE: these numbers are subject to change depending on the size of the
team. For Example: with a team of 3 at armadyl I would recommend 85
range and 85 def and 85 hp. Or with a team of 8 at zamarok you could go
with 60 def, att, str.)

Requirements you MUST have:
60 str to push the boulder or 60 agility to take secret path to get into god wars.

If this is your first time to god wars you will need to talk to the dying knight near the dungeon entrance and also use a rope on the dungeon hole to get access. (you only need to use a rope on the hole once and it will forever remain).

You should also be aware that when you enter the snow area past the boulder your energy will drain automatically to 0 and your stats will start decreasing.


Quests:

Death Plateau
Troll Stronghold
Recommended Quest: Eadgar's Ruse- to teleport to trollhelm

Getting There:

[color=white][color=green] -Fast Method-
the fastest way to god wars is to use the teleport to trollhelm spell after you have completed the Eadgar's Ruse quest. Once you are at the teleport spot on top of the mountain you need to simply walk west and to the outside of the circle path; then walk north along the circle path. You MUST activate protection from range while walking north past the trolls, they will throw stones and inflict lots of damage if you do not. Remain walking north when you see a small path at the north part of the mountain. It will start to get snowy and you will see a boulder. Push the boulder and continue walking north. Your run will go to 0 and your stats will start to drain. You will encounter the god wars dungeon entrance within a few seconds. Just remember to always have your saradomin and zammarok item equiped when entering or you will be attacked by multiple monsters, which can be deadly quickly.

-Slow Method- (spiked boots required) You will need to teleport to burthlape using your games room necklace. Begin walking west and a little north Put on Protect range pray because of trolls. You will then walk up the path (make sure you have your climbing boots on) because you will have to walk over rocks that are obstructing the path. Continue walking north and east on the path. You will then walk through a gate and then north through another gate. You will have to go through a short dungoen and then you will come out near the trollhelm mountain. Just walk around the mountain on the path you are on, with your range pray activated and you will find the snowy path with the boulder entrance. It is a long walk and will probably take 5-10 minutes. (I havent taken this route in a long, long time, if anyone wants to make it more detailed just post and I will include it in this guide and give you credit- but do not plagerize from another guide please)


Last edited by goat_killerx on Wed Feb 18, 2009 1:43 pm; edited 1 time in total
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God Wars Guide by Goat Empty
PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeSun Feb 01, 2009 11:23 pm

[/color][/color]
Zammarok Dungeon:
The Zammarok dungeon is in the north east portion of the God dungeon.

When you swim across the bridge your Pray will automatically go to 0.

Difficulty level: For the Tank it is the hardest dungeon, for attackers it is tied with Bandos as the easiest dungeon.

Reason for Difficulty: The main boss will focus on one person the entire time he is alive, he will only change his target if his target has died, or if the target constantly runs under him and tricks him into thinking the target is dead. Once the boss has his target (will discuss this in the "tanking" section), he has the possibility to use a special attack that drains prayer, hits through prayer protect, and hits in the 50's. This is why this boss is so dangerous. A special attack that hits

Note: Your Prayer level will drain to 0 once you cross the zammy bridge.

Absolute Requirements:
70 Hp
A zammy item (cheap ones are: uhholy symbol, zammy robes)

Suggested Requirements:

(Attacker)
75 str
75 att
75 def
60 pray
52 Summoning
80 range if ranging

(Tank)
75 str
75 att
90 def
70 pray
79 Summoning
80 mage (for mage defense)

Suggested Gear:

(Attacker)
-Only use 2 god items, so dont use full god hide unless you are ranging.

Helm- Verac Helm, Nietz helm, Zammy, sara coif
Amulet- Fury, God stole, glory
Chest- Bandos, Torags, Zammy, sara Hide
Legs- Bandos, Torags, zammy, sara legs
Hands- Barrows, god bracers, dragon gloves
Feet- dragon boots, bandos boots
Right hand- God sword, whip. sara sword
Left Hand- If using whip- DFS, Rune defender, god book, obby
Bolt Slot- Diamond (e) bolts if ranging

(Tank)

Helm- zammy, sara Coif, veracs helm, robin helm
Amulet- Fury, Zammy- sara stole, glory
Chest- Armadyl, Karils top, zammy- sara hide
Legs- Karils Skirt, Armadyl skirt, zammy- sara chaps
Hands- Barrows, dragon gloves, zammy- sara bracers
Feet- dragon boots, robin
Right hand- Whip interchanged with rune crossbow
Left Hand- Dragon Fire shield, zammy- sara book, dragon sq.
Bolt Slot- Diamond (e)

Inventory:

(Attacker)
2 law runes
2 fire runes
2 Pray pots
3-4 extra tort/terror bird pouches
1 bat or bunyip pouch with scrolls
2 super anti poison pots (4)
2-6 sara brews for tank
1-3 super restore brews for tank
teleport tab
2 super att pots
2 super str pots
rest food
Note: you will also have a familiar summoned full of food. You will have to transfer the food over the bridge though and this will later be explained.

(Tank)
2 law runes
2 fire runes
2-3 xtra tort pouches (one summoned tort with sara brews, super restores)
1-2 Titan or unicorn pouch with scrolls
3-5 Sanfew (4) potions (these are super restore super anti mixed)
1-4 super restore potions
teleport tab
Rune Crossbow
The rest of inventory is sara brews (4)

Getting 40 KC:

Getting the Zammy kc is fast, which makes it so appealing. It should only take about 10 minutes. The best method is to go into the dungeon with your sara and zammy item on and kill imps, icefiends, werewolfs, bloodvelds- in that order. The imps and icefiends die within 1-2 hits. Furthermore, only attack werewolfs and bloodvelds that are attacking another monster, this will prevent them from hitting you. Another nice aspect of the bloodvelds is that they drop pizza's (and you should have 2 open slots after teleporting to trollhelm.)

Another option is to cross the bridge (if you have a 'bank' familiar summoned you will not want to use this method), and kill the 4 imps. Two are located about in the middle of the zammy section and another two are just north of the zammy door (romm the boss is in).

Transfering over the Bridge:

I don't suggest transfering over the bridge until you have your 40 kill count. When you have kill count, go to bridge with your bird or tort. Dismiss them so that all the gear they are holding falls to the ground. Swim across the bridge. Drop 12-16 item from your inventory on the ground (food/pots). Swim back across the bridge to the main part of the dungeon. Pick up all the food/pots/items your first familiar dropped after it was dismissed. your inventory should be nearly full again. Swim back to the zammy side. Summon your familiar and put your inventory items on it. Pick up the food/pots/items you had initially dropped from your inventory. That is all you need to do. You will have all the food/pots you initially brought and have your banking familiar ready to go into the dungeon to fight the boss!

Strategy:

Everyone needs to be at the door with their kc of at least 40. The tank should then inquire whether everyone has their coinshare toggled and if so tell everyone to pot up. At that time, the attackers will sip their att and str pot and 1 pray pot. The tank will sip 1 sara brew and 1 sanfew (may even want to sip another sup resto to get your prayer up more).

The tank will then put on melee prayer protect and walk in. He will attack the zammy boss. The attackers then followin in with mage protect pray toggled and start attacking. If the attacker has high prayer, they may want to use piety, chivarly, or incredible reflexes. Kill the boss. The attackers should be fairly safe, but need to be vigiliant in case the tank gets killed. At that point EVERYONE in the room needs to toggle melee pray protect until the boss has picked a new target.

After the boss dies, everyone kills the ranger minion, then the melee minion, then the mage minion. Generally, all 3 minions will attack one person. Therefore, that person should pray mage the entire time- if the minions are killed in my suggested order.

The tank must be extra careful and observent during battle with the boss. If your hp goes under 70, you are in grave danger, drink your brews quickly and follow up with a restore sip. Also, you will be poisoned every 2-4 kills depending on the spawn time and will need to either sip your sanfew or get an anti poison pot from an attacker. The poison hits 16 and is dangerous. Even with 99 str, att, def, & hp I have died several times tanking zammy. He can spec twice in a row and minions can hit in the 20's on top of that. If that happens (and it will occassionally- there is simply nothing you can do about it), just have a friend bless your grave and start your kc asap. Make sure to equip at least a zammy item though and a few food/pray pot.


Armadyl Dungeon:
The Armadyl dungeon is in the southwest portion of the God dungeon.

Difficulty Level: Most Difficult and dangerous God Wars Dungeon

Reason for Difficulty: The main boss attacks all the players in the room and will sometimes concentrate on an individual player and hit extremely hard quickly. The boss is able to hit in the high 50's if you do not have range protect pray activated (you MUST have range protect pray activated at ALL times while the main boss is alive). He will also use a magic special attack which can hit in the mid 20's. Not to mention the melee and magic attacking minion will constantly be attacking you and can hit in the low 20's. There is no safe spot and you must be vigilant of your hit points at all times while at armadyl.

Absolute Requirements:

*70 Range
*Mithril Grapple & Rune Crossbow
*At least one armadyl item (armadyl Pendant is free and can be acquired from the Temple of Ikov quest.

Suggested Requirements:

3-4 person team:

80 range
80 defense
52 Summoning for Spirit terror bird or 67 Summon for Tortoise
85 Hit Points

Suggested Gear:

Your main objective is to use gear that will increase your range bonus and magic defense. You will also need to use a zammarok item, sara item, and armadyl item.

Helm- Armadyl Helm/ sara, zammy coifs/ robin hat/ verac helm (Although some people use torag, I absolutely would not, it lowers your mage defense and does not add any protection against the ranger minion because you will be using range protect anyways).
Amulet- Fury/ Glory/ Armadyl Pendant
Chest- Armadyl Plate/ Sara, Zammy Hide, Karil's Top
Legs- Armadyl skirt/ sara, zammy Chaps/ Karil's skirt
Hands- Barrows, Dragon, Rune gloves/ zammy, sara bracers
Feet- Robin boots, snakeskin boots, dragon boots
Right hand- rune crossbow
Left Hand- Dragonfire shield/ God book/ Obby shield/ drag sq.
Bolt Slot- Diamond (e) interchanged with ruby (e)

Inventory-
* 2 law runes
* 250 fire runes
* 125 nature runes (bones to peach spell and hi-alch)
* 2-3 tort/terror bird pouches depending on size of group
* mithril grapple
* bolt pouch (acquired by buying from Hirko the Crossbow salesman in the eastern side of Keldagrim's Consortium building)- can also take broad bolts for kc and store
* sara brews (4) and super restore (4) at a ratio of 2.5 brews to 1 restore.
* teleport tab

Getting 40 Kill Count:

Armadyl's kill count is time consuming and one of the reasons more people do not go to armadyl. You will need to kill avianses and it will take anywhere from 35-45 minutes. It is good to have a tort or bird summoned because they can help you kill faster which speeds up the kc process. I normally get my kc inside the armadyl section and can then drop my mith grapple. After dropping my mith grapple I have two open spaces which I use to hold addy bars from drops and coins from hi-alchs (rune dagger/ rune limb drops). Without high defense you will get hit rather hard on this kc and therefore should use bones to peaches to maintain your hp. I normally get 3-4 kills then drop some of my inventory, pick up the bones and make peaches and eat them; I then of course pick up the items I had dropped. When you get your kc just walk to the door and hope everyone else has their's or you may be waiting a while.

Strategy:

There isnt much strategy to Armadyl for the most part. Remember to always have range protect prayer activated and hawk eye. Also, always utilize any range potion drops from the boss- this will help you greatly.

Everyone should be at the door before anyone goes in. Check your tortoise or bird's summoning time because generally they are about out of time when your team is ready to go into armadyl. Therefore, you will probably need to dismiss your familiar and resummon a new one. Store your inventory on the new familiar and pick up the brews/pots dropped from your dismissed one.

When you are ready to walk in, have the toughest member walk in first with range protect pray on, the rest of the team should follow in behind him very quickly or he will get pwned.
Constantly watch your hp and drink a brew sip if u go under 60 hp. After every 2-3 sips of brew drink a restore sip.

When the boss dies, each team member needs to attack a separate minion. If you do not do this quickly it can be deadly. It is best to designate a player to each minion before ever entering the boss room: for example: a 4 man team- player 1 get the range, player 2 gets the melee, and players 3 & 4 get the mage. That allows each player to use the proper prayer against the minion they are attacking and suffer no damage. This is the most efficient way in killing armadyl.

You should also ALWAYS watch your prayer points. If you go under 10 prayer points during combat with the boss drink a brew sip and then drink a restore. (the brews will increase your defense and also allow you to go over your maximum hp lvl).


Last edited by goat_killerx on Thu Feb 05, 2009 2:46 am; edited 4 times in total
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God Wars Guide by Goat Empty
PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeSun Feb 01, 2009 11:23 pm


Bandos Dungeon:


The Bandos dungeon is in the north west portion of the god wars dungeon.

Difficulty Level: In my opinion bandos is the easiest dungeon. Once inside the room bandos will focus his attacks on one person the entire time, just like the zammarok boss. The boss can hit very high melee hits and uses a range special that can hit in the high 20's. The attackers are fairly safe if they can pay attention to minions after the boss is dead.

Reason for difficulty: The boss uses both melee and range attacks and the minions can hit fairly high.

Absolute Requirements:

*Hammer to open door
*70 Strength to open the door

Suggested Requirements:

75 Strength
70 Defense
75 Attack
60 Pray (for chivarly if another team crashes)
Any type of Godsword (other teams will crash using gs's)
75+ Hit Points

Suggested Gear:


Attacker:
Helm- Veracs/ God coif/ Neitiznot/ Torags
Amulet- Fury/ glory
Chest- Bandos plate/ Torag/ verac/ god hide
Legs- Badnos tassets/ torag legs/ god chaps
Cape- Fire cape/ skill cape/ obby cape/ god cape/cloak
Feet- Dragon boots/ Bandos boots
Hands- Barrow gloves/ dragon gloves/ god bracers
Left Hand- only if using whip: dfs/ Zammy book/ high def shield
Right Hand- God sword of any type/ whip/ rune c bow
arrow slot- 500 diamond (e) bolts/ 150 ruby (e) inventory

(Inventory) Based on 4 man team

2 super att pots
2 super str pots
1 zammarok brew
3 pray pots
hammer
3 tortoise pouches (& a summoned tortoise)
1-2 buny/fire titan/ unicorn pouches (titan and unicorn need scrolls)
teleport tab
2-4 sara brews for tank
2 super restore pots for tank
rest shark

Tank:

Helm- Guthans/ god coif/ verac/ Neitiznot
Amulet- Fury/ glory
Chest- Guthans/ God Hide/ Karils
Legs- Guthans/ God chaps/ Karils
Cape- Fire cape/ skill cape/ obby cape
Feet- Dragon Boots/ Robin boots/ Bandos boots
Gloves- Barrows gloves/ dragon gloves
Left hand- Dragonfire shield/ god book
Right hand- Guthan spear/ God sword/ Whip
Arrow slot-

(Inventory)

hammer
teleport tab
3 tort pouches (& a summoned tort)
1-2 bunyip/ fruit bat/ fire titan/ unicorn pouches
the rest with sara brews and super restore at a ratio of:
3 sara brews (4) per 1 super restore (4) pot.

Getting 40 KC:

When you first get inside the god wars dungeon, walk directly north until you reach the water. In this area you can kill the goblins, hobgoblins, and ogres. This area is almost always being used for kc's and therefore you can walk slightly south (just on the south side of the wall directly to your south), and you can kill hobgoblins. If you decide to kill hobgoblins here, use common sense and always attack the ones that are attacking zammarok monsters (werewolfs in this area).
If both the hobgoblins and goblins are taken, just walk to the west of the goblins from the spot mentioned above. You will find several wandering goblins in this area and also a pack of hobgoblins in the north west portion of the main god wars dungeon.

The benefit of this kill count is that it is extremely fast. It should take you under 15 minutes to gear up and get your kc.

Strategy:

When everyone has their kc they will meet at the door. Try and find an open world (nearly impossible), you might want to even try the german ls worlds. Once you have selected the world you will be fighting at, everyone toggle ls or cs.

The tank will hopefully be using guthans. The tank will then direct everyone to pot up with super sets (the tank doesn't). The tank will then activate protection from melee and enter the room. Once he attacks the boss, he will then go to a minion to hopefully heal himself with guthans.

The rest of the team activates range Prayer protection and enters the room (attackers must keep range protection on while the boss is alive) with swords blazing! The attackers will attack the big boss until he is dead (similar to zammy). Once the boss has died, pick up your hilt split (if you are lucky), and attack the mage minion. Some individuals have differnet tactics, but i find that putting two people on the range and two on mage works well. The tank should attack the melee and attempt to reheal.

When the boss is dead, the tank will want to heal themselves as much as possible, these means they may ask you to stop attacking a certain minion so that they have more chances of healing while killin it (if you are hitting 20's and 30's on the minion it will die to fast for tank to heal).

When all mosters are dead and ready to respawn, all attackers need to stand in or near the corner on the wall west of the altar. The tank will stand near the middle of the room and will attack the boss as soon as he appears.

As far as using tactics, the tank has the biggest job in always attacking first and trying to stay alive. The attackers are fairly safe at bandos unless the tanker misses bandos and he attacks someone else first. If this happens, the person being attacked needs to activate melee prayer and just attack and eat as normal. Bandos is truly not that deadly if you just activate melee protection.


Additional Information:
Because Bandos is the easiest God in the god wars and has 3 very nice possible splits, all lootshare worlds are ALWAYS overcrowded. This leads to tons of teams "crashing" other teams in the middle of runs. Basically if a team feels that the team in the bandos room is weaker than they are, they will go into the room to get the kills as opposed to the team in there. Because of this I find going to bandos is not as fun or rewarding as the other three dungeons.


Saradomin Dungeon:

The saradomin dungeon is in the south east portion of the god wars dungeon.

You will need to bring two ropes the first time, and only the first time you go to the sara dungeon.

Difficulty level: I honestly believe that the sara dungeon is the most dangerous. Although if done properly, you can truly get as many sara god kills in a run as you can bandos.

The difficulty with the sara boss is that she attacks with magic, melee extremely fast and very accurately. You absolutely CANNOT stand and fight her toe to toe, she will kill you within a matter of seconds. As a result, and as will be discussed you must always be runnning away from her. Luckily, she does change targets, and this can also add a level of danger because the unobservant or laggy player can die in seconds if she is attacking them and they do not run.


Absolute Requirements:
70 Agility
2 ropes the first time you go to the sara dungeon (you must
tie them permanently to boulders to get down two cliffs.)
The ability to recharge your run bar- Terror bird with scrolls
or purple sweets

Suggested Requirements:

Str- 80+
Att- 80+
Def- 80+
Range- 80+ (if using range)
Hit Points-85+
Summoning- 52 (for spirit terror bird)
Prayer- 70

Suggested Gear:

Melee attacker:
Helm- Verac/ god coif/
Body- Bandos/ torag plate/ god hide
Legs- Bandos tasset/ verac skirt/ god hide legs
Amulet- Fury/ glory
Feet- Dragon boots/ Bandos boots
Gloves- Barrow gloves/ dragon gloves
Cape- Fire cape/ skill cape/ god cape, cloak
Right hand- Dragonfire Shield/ god book/ dragon square
Left hand- God sword (zammarok is recommended)/ whip

Range Attacker:
Helm-Armadyl, Verac, Sara/Zammy coif
Body- Armadyl, Karil, Sara/Zammy god hide
Legs-Armadyl, Karil, Verac skirt, Sara/Zammy chaps
Amulet-Fury, Glory
Feet-Ranger boots, snakeskin boots, dragon boots
Gloves- Barrow, Dragon, god bracers
Cape- Accumulator
Right Hand- Rune cross bow
Left Hand- Dragonfire shield, God book, Dragon Sq, Crystal S.
Bolt Slot-Ruby (e) bolts 250+
+Diamond (e) bolts 400+
*Can also use bolt pouch in inventory for broads

Inventory:
2 ropes if its your first time into the sara dungeon
3-4 Tortoise pouches (1 summoned)
2 super att pots
2 super str pots
or... 3 range pots if ranging
250+ terror bird scrolls
teleport tablet
sara brews & super restore potions at a rate of 2.5 sara brew (4) to 1 super restore pot (4). Depending on your prayer lvl you can modify this somewhat, practice and experience will help you out here.


Getting 40 Kill Count:



Strategy:


Additional Tips:

Armadyl- If you are going to go with a random team from the forums, don't ask to join a team until you have at least 30 kill count. The armadyl runners (players who go to armadyl frequently), have evolved in a manner in which they only seek teams with players that are ready to go.


Special Thanks to:

Wolf Lord 335


Last edited by goat_killerx on Tue Mar 10, 2009 3:37 pm; edited 9 times in total
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God Wars Guide by Goat Empty
PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeSun Feb 01, 2009 11:23 pm

RESERVED
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeMon Feb 02, 2009 10:04 am

Wow huge guide Goat, nice work tounge
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeMon Feb 02, 2009 3:40 pm

you remake? Take it there wasn't enough room in first post....anyways nearly done there Happy great guide so far.
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeWed Feb 04, 2009 9:26 pm

Lol if i ever wona go then ima use this guide Wink
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeThu Feb 05, 2009 5:10 pm

nice and thanks for the mention

thanks for doing it all
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeMon Mar 09, 2009 5:18 pm

thanks goaty ill be using that guide i know it Wink
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PostSubject: Re: God Wars Guide by Goat   God Wars Guide by Goat Icon_minitimeTue May 05, 2009 11:37 am

Nice guide, but i would like to go to godwars more often if there is a special trip that you guyz know of in advance, pm me so it goes to my hotmail or add my hotmail address (steven_rosborough@hotmail.com) i wanna have some fun doing dangerous stuff ^-^ but i would also like to know more specifics on what i should bring since some of my levels don't meet some requirments. But in general awesome guide Goat. dance
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